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Product Update

- Improved the stability of teamcheck.
When your character dies, every player gets drawn.
If you are on defense and the attackers have not spawned yet, you do not see them until they have.

- Added 0.1 second interval for fetching the health
You might see the slight lag on the health bar when the health changes, but the impact should be minimal and it helps the performance.

And lots of internal changes that the users won't notice.

As usual, if you face an issue please report it to us if you can't fix it with the support pdf.

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